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- Subject: Re: Lua speed (was class implementation)
- From: Chris Marrin <chris@...>
- Date: Tue, 04 Apr 2006 15:48:22 -0700
Kerry Thompson wrote:
...
Interesting. I can see from what you, David, and Chris wrote that singling
out 3D wasn't the best way to get my point across. Let me phrase it another
way: I wouldn't want to do a high-speed twitch game using Lua to do event
handling. Hard-core gamers can tell (and will complain) when a game takes
1/100th of a second to respond.
Hmmm. I've seen UI studies that show that humans can't discriminate
events that are less than 20ms (or 1/50th of a second) apart. So I have
a feeling that gamers that make such complaints are like audiophiles who
claim to be able to tell the difference between a tube and FET amplifier
(that should get all the audio geeks out of the woodwork).
My point is that Lua can be perfectly useable in a twitch game. It
depends on how much Lua has to run between the recognition of an event
and the visual result of that action.
--
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"As a general rule,don't solve puzzles that open portals to Hell"'