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> > I was just going over the LuaSocket source code, and came across
> > unix.c, where Unix Domain Sockets are implemented.  I was just wondering
> > what needs to be done to be able to use this, and how the basics are
> > operated in Lua (eg socket = unix.connect(), or whatever).
> Damn it. I was hoping nobody would notice it... :)
> I forgot to update this file in the distribution, so I don't think it
> will compile right now. But once I fix it it will be easy and I will
> post it.
> I just came back from Brazil and will be updating the LuaSocket
> distribution anyways to account for Lua 5.1 final and the new Compat-5.1
> distribution.

	Thanks for the reply, and for that information; I had experienced
troubles using LuaSocket in 5.1 (I have reverted to 5.0 because of
that), and was hoping you may be working on an update for this!  I shall
wait until your next release to try it out then.

	-- Matthew