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hmm...  It seems to me that this could be used to easily generate glue functions on the fly.  For example, consider a Lua function:

wrap (f, r, [p1, p2, ..])

which returned a glue function for C function f with parameter types p1, p2, ... and return type r.  For example, if I wanted to use OpenGL's glTranslated:

glTranslated = wrap ("glTranslated", "void", "number", "number", "number");

This would generate and compile something like the following in tcc:

LUALIB_API int glue_glTranslated (lua_State *L)
        glTranslated (lua_tonumber (L, 1), lua_tonumber (L, 2), lua_tonumber (L, 3));

        return 0;

Obviously I am leaving out a lot of details such as external libraries but I think this general idea could prove very useful for exporting C libraries to Lua without ever writing C code.  It would not be hard to optimize it to compile the tcc code upon the first call of the function (kinda like LuaJIT).

By the way, it seems to me that this should be possible using just gcc (though much slower of course).  It should be possible to implement such a system that falls back on gcc if tcc is not installed.

On Wed, 2006-02-22 at 01:07 -0500, Javier Guerra wrote:

have anybody else seen this: ?

it's a fast C compiler, it compiles, links and loads code in one pass. it's 
supposed to make it possible to use C as a scripting language, without a VM 
(it compiles to machine language, just like any other C compiler).

so... i've written a Lua wrapper, just to see what would be possible to do 
with it.

tcc.compile (Ccode, funcname(s) [, libname(s)])

where Ccode is a string with the C code, funcname(s) is either a string or an 
array of strings with the names of the functions to be exported, and 
libname(s) is an optional string or array of strings with the names of any 
external library to be dynamically loaded (like -lxxx parameter to a CLI 

if funcname is a string, then tcc.compile() returns a funcion; if it's a 
table, it returns a table of functions (could be used a module)

trivial example:

require "lua_tcc"
hello = tcc.compile ([[
  void hi (void) {
    printf ("Hello World!\n");
  ]], "hi")

hello()  =>  Hello World!


add = tcc.compile ([[
  #include "lua"
  int add (lua_State *L) {
    lua_pushnumber (L, luaL_checknumber (L, 1) + luaL_checknumber (L, 2));
    return 1;
  ]], "add")

print (add (2,4))  => 6

or a table of functions:

m = tcc.compile ([[
  #include "lua"
  int add (lua_State *L) {
    lua_pushnumber (L, luaL_checknumber (L, 1) + luaL_checknumber (L, 2));
    return 1;
  int sub (lua_State *L) {
    lua_pushnumber (L, luaL_checknumber (L, 1) - luaL_checknumber (L, 2));
    return 1;

  ]], {"add", "sub"})

print (m.add(2,4))      => 6
print (m.sub (5,2))      => 3

link to C libraries: (adapted from a TCC example)

x = tcc.compile ([[
  #include <X11/Xlib.h>

  void x_size (void)
    Display *display;
    Screen *screen;

    display = XOpenDisplay("");
    if (!display) {
      fprintf(stderr, "Could not open X11 display\n");
    printf("X11 display opened.\n");
    screen = XScreenOfDisplay(display, 0);
    printf("width = %d\nheight = %d\ndepth = %d\n", 
  ]], "x_size", "X11")

sounds fun, eh?  of course, with Mike's LuaJIT going so well, it's of limited 
value.  also, being C code, it's easy to go segfault.

anybody can think of a use for this?  if there's any interest, i'll put it in