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- Subject: RE: Joining stdout and stderr
- From: "Dolan, Ryanne Thomas (UMR-Student)" <rtdmr6@...>
- Date: Tue, 20 Dec 2005 13:23:57 -0600
or you could redefine error() to write to stdout in Lua:
local error = function (...)
--stack traceback and exit, or something
this would be the portable solution.
From: email@example.com on behalf of David Given
Sent: Tue 12/20/2005 10:59 AM
To: Lua list
Subject: Re: Joining stdout and stderr
On Tuesday 20 December 2005 15:55, Eduardo Ochs wrote:
Ah --- didn't realise you were using error(). The default implementation
which, if I've managed to find it correctly is in lua.c, explicitly writes to
stderr. It doesn't go through the Lua I/O layer.
I'd say you probably have three choices:
(a) do something OS specific which I don't know about.
(b) patch lua.c to write to stdout instead of stderr.
(c) change your script to execute all code inside a pcall wrapper, so that you
can provide your own error reporter that writes to stdout.
Assuming Windows is reasonably Posix, it *may* be possible to simply tell it
to line buffer stdout and stderr --- this will normally do what you want.
setlinebuf() should do this. I don't know if this works on Windows, though.
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