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On Friday 23 September 2005 12:35, Adam D. Moss wrote:
> I don't really know what you mean about dropping into Lua to look up
> every method call.  I don't imagine that every combination of interfaces
> is actually used by objects - make a table which is shared by each
> 'class', which is what you really have there, not one big table shared
> by every class which is then filtered per-object.

Well, the actual class isn't important --- it's the interfaces implemented by 
the class that's important. Think Java; we have an object that implements 
Vector and Synchronisable, therefore we need to generate bindings for those 
particular methods, while the fact that this is actually an instance of is irrelevant. (Actually, our objects are probably going 
to implement about four interfaces each.)

But I see what you mean. If I generate a seperate dispatch table for each 
*combination* of interfaces, then I should get reasonable speed *and* memory 
efficiency (because the number of objects in use should vastly outweigh the 
number of dispatch tables). Hmm...

+- David Given --McQ-+ "If you're up against someone more intelligent
|    | than you are, do something insane and let him think
| ( | himself to death." --- Pyanfar Chanur
+- --+ 

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