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Aaron Brown escreveu:
Alain wrote:
I want to include Lua scripts in screen objects. My
concern is that I want to limit accessibility to too many
LUA commands, I want to limit the commands that he can

If I understand what you're trying to do, it can be done
easily in stock Lua.  First use loadstring() to turn the
user's code into a function (this is where you catch any
syntax errors).  Then use setfenv() to keep the function
from accessing any dangerous globals.  This second step is
explained in section 14.3 of Programming in Lua:

Ok, that was very usefull information and I will probably use both. But what I intended is something more restrictive. I want a syntax checker that forbids access to many lua functions, just saying ok/notok. I am thinking of a lexical analysis with only minimal lua syntax or something like that...

The problem is that LUA is a powerfull language, and I don't want users with all that power because I am the one who will have to give support to the program. That means that if the user puts some statement in his script he can do more that was intended fot him to do.

Forgive-me if it is difficult to make myself clear, but some concepts here are not very familiar to me.