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So I'd say go with your own management...
Ando
Ando Sonenblick
SpriTec Software
ando@spritec.comIt's all at: http://www.spritec.com
On Apr 13, 2005, at 1:26 PM, Jose Marin wrote:
Hi!
I would like to know your oppinion on let Lua manage the memory of the game objects (meshes, textures, sounds, etc).
I was using STL, but I think that Lua manages memory very well!
So instead of create a custom objects manager, I'm thinking on let Lua do the job!
What do you think about that?
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