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Thanks!  I got the script working with the following changes:

ok_button = iup.button { title = "Ok", bgcolor = WHITE }
cancel_button = iup.button { title = "Cancel", bgcolor = WHITE }
dialog = iup.dialog { ok_button, cancel_button; title = "Confirmation", }
dialog:show()


Check the documentation, all the functions are documented in C and in Lua. There are also many examples.

I did read these docs:
iup2_3.chm

And you do have examples, but these are examples on the C coding side. I could not find any examples how to initialize and load a scripted IUP file using Lua 5.0.2.

For example, if you do a search for the function iuplua_dofile(), there are absolutely
no example references found.

I would like to see docs on how to initialize a scripted IUP file using Lua 5.0.2, using the function iuplua_dofile(). I would like to see comments for each line, explaining why it is needed, and explaining why the order of initialization is
important.  I'm really interested in the big picture.


From: Antonio Scuri <scuri@tecgraf.puc-rio.br>
Reply-To: Lua list <lua@bazar2.conectiva.com.br>
To: Lua list <lua@bazar2.conectiva.com.br>
Subject: Re: IUP 2.3 and Lua 5.0.2
Date: Sun, 27 Mar 2005 18:45:26 -0300


  Hi,

We are using the namespace "iup", so IupButton in Lua 5 became iup.button, and so on.

Also "dialog" does not have a "display" member funciton, replace it by "show".

Check the documentation, all the functions are documented in C and in Lua. There are also many examples.

Best,
scuri



At 19:59 26/3/2005, R. Frazier wrote:
IUP 2.3 and Lua 5.0.2

I'm trying to create a scripted dialog box with IUP 2.3 and Lua 5.0.2,
yet the script fails.  Does IUP 2.3 work with Lua 5.0.2 or is it broken?
If not, then what is wrong with this test example?

I'm using pre-compiled libs from IUP 2.3 and CD 4.3:
iup2_3_vc6.tar.gz
cd4_3_vc6.tar.gz

script error:
test.lua:1: attempt to call global `IupButton' (a nil value)
stack traceback:
        test.lua:1: in main chunk

script:
ok_button = IupButton { title = "Ok", bgcolor = WHITE }
cancel_button = IupButton { title = "Cancel", bgcolor = WHITE }
dialog = IupDialog { ok_button, cancel_button; title = "Confirmation", }
dialog:display()

code:
extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}

#include "iup.h"
#include "iuplua.h"
#include "iupcontrols.h"
#include "luacontrols.h"

void
main() {

IupOpen();
IupControlsOpen();

lua_State *L = lua_open();

luaopen_base(L);
luaopen_io(L);
luaopen_string(L);
luaopen_math(L);
luaopen_table(L);
luaopen_debug(L);

iuplua_open(L);
controlslua_open(L);

iuplua_dofile( L, "test.lua" );
IupMainLoop();

IupClose();
IupControlsClose();

lua_close(L);
L = NULL;
}

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