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- Subject: Performance hit of accessing the Lua stack
- From: David Anderson <david.anderson@...>
- Date: Sat, 26 Mar 2005 23:43:55 +0100
Hi,
I'm currently developping a game in which most (read 'all') of the game
logic will be scripted in Lua. I have just begun integrating and binding
the interpreter to the C code. Specifically, I need to bind the C
logging function to lua, so that the game logic can log info through the
same channels as the C core.
I've been searching the documentation for information on the performance
impact that lua_getstack and lua_getinfo (both called from C code,
lua_getinfo with the "Sl" flags) have on a program, in vain: the
documentation doesn't say anything about the speed of the C debug api,
it only mentions that the lua debug library slows execution down
considerably.
So, what sort of speed impact should I expect when calling lua_getstack
and lua_getinfo?
(long explanation of what the hell I'm trying to do follows - skip if
you can't be bothered :)
My C logging function takes the current file and line number
(automagically extracted with a few wrapping macros in the C code) to
integrate that info in the log. For the Lua binding, I'd like to use
lua_getstack et al. to extract the lua caller source file and line
number, so that lua code log lines appear as:
something.lua:42 - Doing this
Instead of:
lua_wrapper.c:193 - Doing this
Therefore, I'd like the C callback of the Lua logging function to
extract the Lua caller's file/line info and pass it on to my logging
function, so that the logs actually contain useful debug info.
Thanks in advance,
David Anderson