Thanks, I deleted the '0'
The errror I'm always getting is:
[Linker error] undefined reference to 'lua_open'
Also I recognized, that the devpack for Lua 5.0 has no dll and that for
LuaPlus has one, which is saved under folder C:\Dev-Cpp\DLL
So, is there no need for a dll with Lua 5.0? And when it is needed, where
should I put it, so that Dev-C++ can find it?
I put some Lua Binaries in another folder, and put this in the Windows PATH,
but this didn't work either.
Thanks for helping, to get it - hopefully - up and running,
Wolfgang
-----Original Message-----
From: lua-bounces@bazar2.conectiva.com.br
[mailto:lua-bounces@bazar2.conectiva.com.br]On Behalf Of Jason Murdick
Sent: Monday, March 21, 2005 1:07 AM
To: Lua list
Subject: Re: Hello World
In Lua 5.0 lua_open does not take any arguments. That was changed
from Lua 4.x in which lua_open did.
- Jason
On Sun, 20 Mar 2005 21:40:46 +0100, Wolfgang Bujatti
<wolfgang.bujatti@chello.at> wrote:
Hi,
I really cannot get my Lua up and running.
Using Dev-C++ (MinGW) with the prepared devpacks of Lua 5.0 and a standard
ANSI C file (have also LuaPlus, but even more errors).
#include <stdio.h>
#include <lua.h>
int main(int argc, char* argv[ ])
{
lua_State* luaVM = lua_open(0);
if (NULL == luaVM)
{
printf("Error Initializing lua\n");
return -1;
}
// Do stuff with lua code.
lua_close( luaVM );
return 0;
}
I get the error: too many arguments in function 'lua open'
Can anyone help me getting this up and running or supply me with a simple
hello world program.
Thanks in advance,
Wolfgang