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Thanks, I deleted the '0'

The errror I'm always getting is:
[Linker error] undefined reference to 'lua_open'

Also I recognized, that the devpack for Lua 5.0 has no dll and that for
LuaPlus has one, which is saved under folder C:\Dev-Cpp\DLL

So, is there no need for a dll with Lua 5.0? And when it is needed, where
should I put it, so that Dev-C++ can find it?

I put some Lua Binaries in another folder, and put this in the Windows PATH,
but this didn't work either.

Thanks for helping, to get it - hopefully - up and running,
Wolfgang

-----Original Message-----
From: lua-bounces@bazar2.conectiva.com.br
[mailto:lua-bounces@bazar2.conectiva.com.br]On Behalf Of Jason Murdick
Sent: Monday, March 21, 2005 1:07 AM
To: Lua list
Subject: Re: Hello World


In Lua 5.0 lua_open does not take any arguments.  That was changed
from Lua 4.x in which lua_open did.

- Jason


On Sun, 20 Mar 2005 21:40:46 +0100, Wolfgang Bujatti
<wolfgang.bujatti@chello.at> wrote:
> Hi,
>
> I really cannot get my Lua up and running.
> Using Dev-C++ (MinGW) with the prepared devpacks of Lua 5.0 and a standard
> ANSI C file (have also LuaPlus, but even more errors).
>
> #include <stdio.h>
> #include <lua.h>
>
> int main(int argc, char* argv[ ])
> {
>   lua_State* luaVM = lua_open(0);
>
>   if (NULL == luaVM)
>   {
>      printf("Error Initializing lua\n");
>      return -1;
>   }
>
>   // Do stuff with lua code.
>
>   lua_close( luaVM );
>
>   return 0;
> }
>
> I get the error: too many arguments in function 'lua open'
>
> Can anyone help me getting this up and running or supply me with a simple
> hello world program.
>
> Thanks in advance,
> Wolfgang
>
>