[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: RE: Attn : Ron Bessems and other Delphi users
- From: "Jarrod Davis" <lua.mailist@...>
- Date: Fri, 4 Mar 2005 13:22:41 -0500
Hi,
I'm a Delphi user too and wanted to use Lua for scripting in our game
projects. I like things to be simple yet elegant. What I ended up coding was
an add-on for our game engine (GameVision) called ScriptVision. Features
include:
* Based on Lua 5.0.2
* Easy, robust API interface
* Bindings for Delphi & C/C++
* Works with any language that supports standard DLLs
* Use the stdcall calling convention for maximum compatibility
* Support for:
* error handling
* call native/script routines and pass/get params
* structs in both script/code
* globals in both script/code
* many stack oriented routines
* run script from memory buffer or from dist
* debug interface
* Much more
You can download it here:
http://www.bigdaddygames.com/beta/ScriptVision101.zip (~260KB)
Any feedback and suggestions would be most appreciated. I can also supply
C/C++ bindings if there is an interest. I have a script editor that is in
the works (syntax highlighting, debugging, etc).
I hope that it can be of use to someone.
Best regards,
Jarrod Davis,
Owner/Lead Developer
Big Daddy Games
www.bigdaddygames.com