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The dual thread system sounds very interesting. Can you share more details?


on 2/9/05 3:34 PM, Ashwin Hirschi at wrote:

> An interesting twist to our scheme is that we actually (can) have 2 threads
> per Lua state. While many seem to go for symmetrical scenarios I decided for
> some fearless asymmetry and came up with a "dual-threading" approach, where a
> controller and worker (OS) thread share one state.