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- Subject: Re: Luasocket in game networking
- From: Terry Bayne <tbayne@...>
- Date: Mon, 31 Jan 2005 10:51:57 -0600
You really haven't given us much to go on at all. Have you done basic troubleshooting? Can one machine ping the other? Do you have the client source code? Perhaps you could post a snippet of that? Is the connection being handled via LUA? Or via the hosting program?
On Mon, 31 Jan 2005 04:35:15 +0000 (GMT), Josephine J wrote:
>> This is a problem regarding communication between 2 computers; On
>> one machine the server is built on Winsock and on the other the
>> client is a game which uses luasocket file to send data to the
>> Though the 2 computers communicate(that is the connexion between
>> the 2 PCs exist) , when I run the game it looks like the client
>> does not even connect to the server.
>> I have given for instance in the lua file :
>> host = "192.168.1.112"
>> port = 8080
>> what could be the problem? Pls advice.
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