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> That's an easy one; the trickier issue is that MAXSTACK must be <=
> MAXARG_B; and lots of our code depends on a nice large MAXSTACK. So
> question 1: can I lift this restriction purely by adding new opcodes,
> or are there other dependencies I'm missing?
> Also, is there an unstated dependency that MAXSTACK must be <=
> MAXARG_A as well? Opcodes like OP_CALL seem to use A as a stack index.
> Is it also true that MAXARG_A must be >= MAXARG_B?

Lua 4.0 is already quite out of my memory, but as long as I remember
there are no hidden dependencies among those sizes, with one possible
exception. When computing overflows in operands, Lua may assume those
relationships. For instance, when generating a OP_CALL, Lua may not
check whether A fits in that many bits, because it is a stack index and
MAXSTACK must be smaller than MAXARG_A.

-- Roberto