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- Subject: I'm overlooking something fundamental...
- From: edwin@...
- Date: Mon, 3 Jan 2005 23:12:00 -0600 (CST)
I'm fiddling with an embedded lua 5.0.2 interpreter for a little game I'm
writing. I can make the embedding work and such, but somehow I missed
It appears that lua puts values on the lua stack via "return" and I can
pop those off the stack from C with no problem. (Is there a better way
for lua to put values on the stack for C to get at?)
It's going the other way that I have trouble. I put values on the lua
stack from C with lua_push(whatever), but how do I get at them from my lua
script when it is run from within the C program? I'm sort of expecting
something like perl's "$arg1=shift($_)"
BTW, I'm using "lua_dofile" from C to handle my lua script. I'd really
like to split this into something that loads the lua file and then
something that calls functions from that lua file later. Is there
a way to do this from the C api so I don't have the cost of "lua_dofile"
every turn of the game?