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Tofer Chagnon wrote:

> This is easy in C++ because of the preprocessor.  Why not use 
> a preprocessor on your Lua code?

'Cause it's embedded in a very large, performance-bound game, which is
currently undergoing tuning (and entemological excision).

I have rolled out the Assertion version with debug.getlocal(), and I
won't touch this issue again for a while. Thanks, everyone!