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- Subject: RE: Please translate this easy snip of C++ to Lua
- From: "Philip Plumlee" <phlip@...>
- Date: Thu, 9 Dec 2004 08:48:12 -0800
Tofer Chagnon wrote:
> This is easy in C++ because of the preprocessor. Why not use
> a preprocessor on your Lua code?
'Cause it's embedded in a very large, performance-bound game, which is
currently undergoing tuning (and entemological excision).
I have rolled out the Assertion version with debug.getlocal(), and I
won't touch this issue again for a while. Thanks, everyone!