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> > What is the proper way to terminate a running lua_State from another thread?
> In ANSI C, you can do as in lua.c for handling signals: set a hook for
> the running state and then raise an error. See laction and lstop in lua.c.
> Of course, you don't need to do this only in response to signals being raised.
> --lhf

Thanks. Is it safe to call lua_sethook from another thread?