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- Subject: getting string names of variables
- From: "Brett Bibby" <research@...>
- Date: Fri, 29 Oct 2004 12:27:20 +0800
Hi,
In our game, we assign guids to function names and then use variable names
to resolve them when needed to provide a human friendly way to access these
functions. I'm wondering if there is a way to get the string name of the
intermediate reference. For example:
Foo = f1234
function f1234(param)
....
end
Is there any way, given "Foo", to find "f1234"?
If I do:
lua_pushstring(L, "Foo");
lua_gettable(L, LUA_GLOBALSINDEX);
Now the stack has a function on it, but I want to get the string "f1234"
instead. Is this possible?
Brett