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- Subject: Re: table to userdata
- From: Luiz Henrique de Figueiredo <lhf@...>
- Date: Wed, 27 Oct 2004 14:49:23 -0200
> What's the best way to fill a userdata with a table?
You can set metamethods for this. But if you're using "config{...}" in Lua,
then it is easier to write a C function exported as "config" that does the job.
It would be something like this (untested):
static CConfig myconfig;
static int do_config(lua_State *L)
{
lua_pushliteral(L,"length"); lua_gettable(L,1);
myconfig.level=lua_tonumber(L,-1);
lua_pushliteral(L,"width"); lua_gettable(L,1);
myconfig.width=lua_tonumber(L,-1);
lua_pushliteral(L,"red"); lua_gettable(L,1);
myconfig.red=strdup(lua_tonumber(L,-1));
return 0;
}
I'm not sure what you need to do to copy the value of "red"; I've just used
strdup, which I'm not sure works for C++ strings.
Also, there is no error handling, but I hope you get the idea.
--lhf