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Hello Robert,

Tuesday, October 19, 2004, 10:53:11 AM, you wrote:

RS> I'm trying to work with objects in both lua and c++, and am playing with
RS> creating a table from c++ with static methods from c++ linked into table
RS> functions, and a pointer to the c++ object stored in the table with some
RS> appropriate name (this, for instance).
RS> Then, when a table method is called with the : operator, the table is
RS> passed,  I can extract the pointer, and everything is groovy then to call
RS> the object from c++.

You can try another way to do this, table is not needed.

Create a userdata to wrap c++ object is enough. If you want to simulate c++ member function
in lua, you can simply use the upvalue to pass 'this'.

set '__index' into userdata's metatable, and then, when you need call c++ object's member function in lua,
call it with '.' operator instead of ':' .

userdata's '__index' method put the c++ object pointer into upvalue, and the member function can use it later.

If you need another lua table to store some related data, you can create a table in lua's registry,
and store the reference number in c++ object.

Best regards,

[失去灯光之后, 我们拥有了满天的星曜]