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Does anyone know where I can get some decent Lua bindings for OpenGL-ES (the 
embedded subset of OpenGL)? Failing that, what about some decent OpenGL 
bindings? I'm looking for something that provides a thin a layer as possible 
to the underlying library.

Has anyone tried writing a complete OpenGL program in Lua? If so, what kind of 
performance hit are you seeing by making the main loop Lua rather than C?

-- 
+- David Given --McQ-+ "Opportunity is missed by most people because it's
|  dg@cowlark.com    | dressed in overalls and looks like work." ---
| (dg@tao-group.com) | Thomas Edison
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