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- Subject: Managing large indirect userdata
- From: Mark Hamburg <mhamburg@...>
- Date: Sun, 12 Sep 2004 11:04:43 -0700
Is there any standard advice on how to manage large, indirect (i.e., the
userdata itself stores a pointer to a separate block) userdata? I sometimes
find that my application is choking on large, cached pixmaps and textures. I
need to have something happen to drive the garbage collector forward or
prompt collection in response to the existence of these objects.
Mark