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- Subject: Re: Using multiple lua_States
- From: Alex Sandro Queiroz e Silva <ventonegro@...>
- Date: Tue, 03 Aug 2004 23:35:11 -0300
Hallo,
Brenden Rheaume wrote:
I am beginning to imbed lua into a game project. One of the things that
I would like to do is, define general functions(OnHit,OnDamaged,OnClick)
for each object type in the game (each enemy, ship type, weapon type,
etc), which would be defined in a lua script file for each type. What I
need to know is how expensive would be to use multiple lua_States for
each type, loading the lua script associated with each type, assumming
there are quite a few of them (50+).
If it would be really expensive (memory/cpu) to use that many lua_States
is there another convienent way to acheive the same result?
Hum, why don't you put the functions for each type in a separate table
inside the same lua_State? If you keep each type in a different
lua_State they'll be completely unrelated.
-alex