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- Subject: RE: Lua and QuakeC
- From: Jose Marin <jose_marin2@...>
- Date: Fri, 7 May 2004 09:01:35 -0300 (ART)
My biggest worry is how fast Lua would access the
objects properties (in fact, tables).
For a tipical func like this
void ()some_func = {
self.frame = 10;
self.think = think_func;
self.nextthink = time + 0.1;
ai_stand ( );
};
It could be ease to program this in Lua, but some
funcs
are very much complicated, with expressions like this:
self.velocity = (normalize ( ((self.enemy.origin +
(v_forward * 24)) - self.origin)) * 200);
I'm not doing a QuakeC-Lua port, but would like to use
Lua in my game like QC was used in Q1.
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