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- Subject: RE: Lua and QuakeC
- From: "Richard Ranft" <rranft@...>
- Date: Thu, 6 May 2004 13:37:50 -0700
Side note here - the full Quake source is available on line (or with at
least two books from the Game Development series from Premier Press - can't
remember which). So, easy enough to take a look at that and the old Quake
SDK....
With Quake 2 they moved to a .dll plug-in model, so you just compiled
against their libs with your extensions to generate your "scripts." This
approach rocks because you gain some flexibility in that changes to game
logic don't require a full recompile, and speed from native compiled code.
Still and all, not for the "designer" on the team like Lua with it's simple
power.