lua-users home
lua-l archive

[Date Prev][Date Next][Thread Prev][Thread Next] [Date Index] [Thread Index]


Side note here - the full Quake source is available on line (or with at
least two books from the Game Development series from Premier Press - can't
remember which).  So, easy enough to take a look at that and the old Quake
SDK....

With Quake 2 they moved to a .dll plug-in model, so you just compiled
against their libs with your extensions to generate your "scripts."  This
approach rocks because you gain some flexibility in that changes to game
logic don't require a full recompile, and speed from native compiled code.
Still and all, not for the "designer" on the team like Lua with it's simple
power.