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- Subject: RE: class binding question
- From: "Kevin Baca" <lualist@...>
- Date: Thu, 26 Feb 2004 08:03:26 -0800
It would seem that for your purposes (accessing a C++ member variable as
if it were a lua table member) the last method you suggest would be the
best.
Can you elaborate a little more on the problem you are seeing with this
method?
Additionally, you should have a __newindex handler in your metatable to
handle writing to the C++ member var. Search for "proxy" in the
archives for more info.
-Kevin
>
>
> I have a pretty noob question but I have several ways to
> solve my problem and I think I just
> need a nudge in the right direction.
>
> I found Virgil Smith's post here:
> http://lua-users.org/lists/lua-l/2003-12/msg00483.html
>
> That describes in detail what I am trying to do, but I must
> be missing something.
>
> Here is what I am trying to do ( pretty common ), I know I
> can use all the binding libraries
> and add-ons out there, but I prefer to write my own.
>
> Lets say I have a C++ class like the following:
>
> class A
> {
> public:
> A() : iSomeVal(0){}
> int iSomeVal;
> int doSomething(int i);
> }
>
> And I want to be able to do this in lua:
>
> A("myA");
>
> myA.iSomeVal = 10;
>
> local x = myA.iSomeVal;
>
> myA:doSomething(x);
>
>
> I can get pieces of the above to work, but I am missing
> something somewhere.
>
> If I use a method table to register my object and methods,
> something like this:
>
> lua_pushliteral(L, "__index");
> lua_pushvalue(L, methodtable);
> lua_settable(L, metatable);
>
> Where methodtable is a table filled with cfunctions and
> upvalues something like:
>
> myA:doSomething(x)
>
> works great, but I am at a loss at how to implement the
> reading of member data
> because something like:
>
> local x = myA.iSomeVal;
>
> returns whatever is in the table field, so if I store it as a
> fuction; x now holds a function
> reference, so I'm unsure how to implement it. Of course if I call:
>
> local x = myA.iSomeVal();
>
> It works, but is messy.
>
> If I take the other route and do something like:
>
> lua_pushliteral(L, "__index");
> lua_pushcfunction(L, &myGetter);
> lua_settable(L, metatable);
>
> And do my decision making about function or member in the
> 'myGetter' function, it works
> well but lua throws an error after the execution of the
> statement, if I call a function
> complaining of a nil value, even though it executes fine.
>
> Any advice would be great...
>
> Thanks,
> Scott
>