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- Subject: Re: Lua in DLL
- From: "Tham" <tham@...>
- Date: Wed, 24 Dec 2003 08:16:33 +0800
i figured the def file is gonna be a problem....
i have to do it myself coz we customized some of the lua internals (doubles
to floats etc)...
does any one has a .def file to share???
thanks
tham
gamebrains
----- Original Message -----
From: "Virgil Smith" <Virgil@Nomadics.com>
To: "'Lua list'" <lua@bazar2.conectiva.com.br>
Sent: Wednesday, December 24, 2003 8:03 AM
Subject: RE: Lua in DLL
> No prob.
> You can pick up a binary from the Wiki if you so choose, or you can DL the
> source and make your own (the only real time consumer is making your own
> .def file for the exports of the C API). If you roll your own, you should
> give proper credit in the DLL binary (say the version resource) <in
addition
> to credits in your app etc.>
>
>
>
> -----Original Message-----
> From: lua-bounces@bazar2.conectiva.com.br
> [mailto:lua-bounces@bazar2.conectiva.com.br]On Behalf Of Tham
> Sent: Tuesday, December 23, 2003 5:59 PM
> To: Lua list
> Subject: Lua in DLL
>
>
> hey ya....merry xmas
>
> i'm writing a toolset that has various components (the app, SDK, plugins
> etc).... some of these components (the app and some of the plugins) use
lua.
> to save space i suggested to myself lua in DLL.
>
> is this possible... will there be any issues??
>
> thanks
> tham
> gamebrains
>
>