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- Subject: RE: Lua in DLL
- From: "Virgil Smith" <Virgil@...>
- Date: Tue, 23 Dec 2003 18:03:47 -0600
No prob.
You can pick up a binary from the Wiki if you so choose, or you can DL the
source and make your own (the only real time consumer is making your own
.def file for the exports of the C API). If you roll your own, you should
give proper credit in the DLL binary (say the version resource) <in addition
to credits in your app etc.>
-----Original Message-----
From: lua-bounces@bazar2.conectiva.com.br
[mailto:lua-bounces@bazar2.conectiva.com.br]On Behalf Of Tham
Sent: Tuesday, December 23, 2003 5:59 PM
To: Lua list
Subject: Lua in DLL
hey ya....merry xmas
i'm writing a toolset that has various components (the app, SDK, plugins
etc).... some of these components (the app and some of the plugins) use lua.
to save space i suggested to myself lua in DLL.
is this possible... will there be any issues??
thanks
tham
gamebrains