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- Subject: RE: Simple AI Scripting, Help Me!
- From: "Kevin Baca" <lualist@...>
- Date: Sun, 7 Dec 2003 09:03:04 -0800
Can you provide a short example script that shows what you want to be
able to?
It doesn't have to be proper lua, just something that shows what you are
trying to achieve.
> Thanks for you help, I really appreciate it, my only question
> now is I need to call a function everyframe to update a dudes
> position or state (every frame or every 5 or whatever). Not
> sure how I would do this with this example below. How would
> it tie in with my player class etc. I don't want to really
> expose a whole players class (from lua), nothing if I can
> help it. I want the scripts to be really high level, so
> anyone could write scripts for it. I don't want to write the
> scripts myself, I want to set them up, and hand them off to
> some else who doesn't have much knowledge of programming (if
> need be). So I don't really want it to look like c++, or c
> (lua does resemble it), just they way one would think
> enemyclose(), runforcover(), seekhealth(), findescort(), etc
> etc, and I expose those functions to lua. If I load this
> main.lua it will parse the whole thing, and stall my app, I
> call it from my initfunction of my game, where is before, I
> called a function to update a guy from c++, everyframe, and
> returned true when it finished the function .. his goals.
>
>
> Thanks,
>