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That's what I did as well. My recollection, however, is that using pairs in
the spawned environment didn't work because the implementation does a rawget
on "next" in the global environment and hence doesn't see any of the
inherited global values.

Mark

on 10/20/03 10:33 AM, Joel Pritchett at jpritchett@sammystudios.com wrote:

> In our implementation our new thread global table actually contains the
> old global table as an element so when something isn't found in the
> local table it goes and looks for it in the old global table (which was
> most likely the state that spawned the thread).
> 
> This is nice for us because we get the ability to have both thread local
> data and shared global data and it didn't break any of the behaviors of
> lua that we had before we put in out own env tables.
> 
> Joel