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> We currently make one change to the stock Lua5, which is to extend
> "loadlib()" so that it supports dylib's under OSX.  So far none of the
> included modules rely on loadlib() so that's not really an obstacle.

Just out of curiosity, what did you have to change to get loadlib to
work? I am using the dlcompat here and I think it works fine. Except, of
course, for the damn "_" in the beginning of exported function names,
but that can be taken care of in a startup module written in Lua.