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- Subject: setjmp and longjmp
- From: Arvid Norberg <c99ang@...>
- Date: Mon, 4 Aug 2003 02:47:37 +0200
We recently found out that setjmp() would thrash our stack on ps2 (using
ProDG gcc 2.90).
What we did to make it at least run was to override the system setjmp()
and longjmp() with our own empty functions. This seems to work as long as
there are no errors in the scripts. Is this assumption correct, given that
we use lua 4?
We can always test our scripts on another platform where setjmp() and
Is there anybody else that has encountered this problem on ps2 and has a
solution or any idea what can be causing it?