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We recently found out that setjmp() would thrash our stack on ps2 (using 
ProDG gcc 2.90).

What we did to make it at least run was to override the system setjmp() 
and longjmp() with our own empty functions. This seems to work as long as 
there are no errors in the scripts. Is this assumption correct, given that 
we use lua 4?

We can always test our scripts on another platform where setjmp() and 
longjmp() works.

Is there anybody else that has encountered this problem on ps2 and has a 
solution or any idea what can be causing it?

Arvid Norberg