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- Subject: RE: precompiling lua script problem
- From: "Nick Trout" <nick@...>
- Date: Mon, 7 Jul 2003 16:10:41 -0700
> >Which platforms are development and target? Both PC (because of your
> previous titles)?
>
> Both PC - good guess!
Actually if you wave out the window I'd probably see you! 8-D
> >Do you have a different memory manager in the game? (i.e. lmem.c has
> been touched). Could be a bug in allocation or realloc (when table
size
> expands past 64).
>
> We do have a different memory manager but we've been using if for a
couple
> years now and haven't had any problems with it, I will look into this
a
> bit closer though.
How well tested is realloc? Do you do realloc with malloc and free in
the lmem.c layer? There could be a bug in the logic of realloc? Are you
memcpy'ing properly on reallocs etc.?
> No changes to llimits.h.
> But would any of this explain the difference when dofile runs a text
file
> and a precompiled binary file?
> Thanks for the quick response.
If you have different defines in the included files you may get
differences despite the shared binaries. Llimits.h can be overloaded
using #defines so you might want to check the compiler/project settings.
Regards,
Nick