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- Subject: RE: Game Integration
- From: Chris Brodie <Chris.Brodie@...>
- Date: Wed, 21 May 2003 13:15:13 +1000
Perfect,
> -----Original Message-----
> From: Ignacio Castaño [mailto:castanyo@yahoo.es]
>
> Sorry Chris, that's what you would do on the C side:
>
> First, create your main lua state with lua_open.
>
> Create a new thread for each scripts that you want to run in
> parallel, that
> is a state with its own stack.
>
> Instead of lua_dofile, use lua_load or any of the functions
> that provides
> the aux library (ie. luaL_loadbuffer). That parses your
> script and leaves
> the main function on the top of the stack.
>
> Instead of using lua_pcall to run that function, use
> lua_resume, that way,
> it will yield when it finds a yield function. You can resume
> the thread as
> many times as you want, but you will have to use some kind of
> return codes
> to determine the end of the execution (or use lua_getstack).
>
Perfect answer, that in combination with Peter Shook's completed example filled the holes in my understanding.
Many thanks to everyone, I've got it now...
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