lua-users home
lua-l archive

[Date Prev][Date Next][Thread Prev][Thread Next] [Date Index] [Thread Index]





Hello there,

I noticed, that Lua has some kind of debugging feature which seems to even
allow remote debugging. With Lua Plus, a remote debugger is bundled with
the rest of the software. But frankly speaking, I didn't understand how to
use it.

For example:
I use Lua as an embedded scripting facility in a game. Well ... who
doesn't? But how can I debug my scripts now? Is there any possibility to
debug the scripts at runtime pretty much the same way, I debug the rest of
my common c++ code?

And if so (or if not and there are other possibilities), can anyone explain
it in detail, maybe with an example?

I am looking forward to my very first post to this ml,
regards,

Chris Jacob