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- Subject: Lua & Debugging
- From: CJacob@...
- Date: Fri, 25 Apr 2003 16:39:20 +0200
Hello there,
I noticed, that Lua has some kind of debugging feature which seems to even
allow remote debugging. With Lua Plus, a remote debugger is bundled with
the rest of the software. But frankly speaking, I didn't understand how to
use it.
For example:
I use Lua as an embedded scripting facility in a game. Well ... who
doesn't? But how can I debug my scripts now? Is there any possibility to
debug the scripts at runtime pretty much the same way, I debug the rest of
my common c++ code?
And if so (or if not and there are other possibilities), can anyone explain
it in detail, maybe with an example?
I am looking forward to my very first post to this ml,
regards,
Chris Jacob