[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: C++ implementation of Lua?
- From: "David Holz" <davidh@...>
- Date: Tue, 25 Mar 2003 17:10:53 -0800
Just wondering if there is a C++ implementation of Lua anywhere. With as
much as the lua_State pointers are passed around, it would seem to be faster
using the 'this' pointer, but more importantly it would be easier to
interface new C++ classes into Lua.
I really like Lua's interpreter code being as small, readable, and editable
as it is. Having a C++ version would just make it that much easier for my
specific project, so I'm just curious about it.