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- Subject: Saving Lua state
- From: Steven Frank <stevenf@...>
- Date: Wed, 19 Mar 2003 10:49:04 -0800
I'm still having some trouble getting persistence to work exactly the
way I want it. The latest problem is that I want to be able to save
_everything_ in a table, including functions. There doesn't seem to be
an easy way to do this. I'm also in need of a way to get the name of a
variable into a Lua string.
Then I realized, for this specific application, it would be easier to
just flatten and save the entire lua_state, so that the next time you
launched the app, the entire script environment would be preserved from
before.
I searched the list archives and saw a lot of people asking for this,
but no real resolution... Did anyone figure it out? Is it a planned
feature?
Thanks very much, you guys are super helpful,
Steven
http://stevenf.com/