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- Subject: I am a Lua Newbie... pls help me
- From: "luanewbie" <luanewbie@...>
- Date: Wed, 12 Mar 2003 08:10:11 -0000
Dear all,
I am new to Lua. But I read many documents about Lua in this few days
and found out that Lua is a good script. ^^
I successfully read the value from a table in Lua to C++.. however I
cannot figure out what I miss in manipulating a C++ struct in Lua...I
have read many posting from this news group, but still not work fine.
Pls help me out..
currently I am using Lua 4.0 since I think it will be more stable.
//In my C++
//global
struct Player {
char* name;
int IQ;
int EQ;
};
Player* p_Player = NULL;
//main
int main(...
{
lua_State *lua_open();
p_Player = new Player;
p_Player->name = "Newbie";
p_Player->IQ = 100;
p_Player->EQ = 1000;
Script script;
script.Register("PrintNumber", Script_PrintNumber);
script.Register("PassNewbie", Script_PassPlayer);
script.DoFile("Test.lua");
}
//print number works fine... so I will not post the src here
//pass newbie is like the following
static int Script_PassPlayer(lua_State* state)
{
Script script(state);
int Ntag = script.NewTag();
script.PushUserTag((void*)p_Player, Ntag);
script.SetGlobal("h");
script.GetTable(1);
return 1;
}
//In Lua
PrintNumber(30 + 20)
PassPlayer()
PrintNumber(h.IQ)
Actually... I am not quite sure I understand about gettable and
settable....... I will read some more doucments and manuel again. Pls
help me ... thx
Newbie