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Ben Sunshine-Hill wrote:
I would like to ask a question.... for a MMO RPG wrote by C++ and using LUA as a script tools..... when a player access the script like the following.. if (gold >= 5000) Dec(gold, 5000) How do the server know which player will be decreased $5000 since in LUA doesn't know the player UIN......Lua will know the player UIN if you tell it the player UIN. But I think your code would probably look more like the following:if(myPlayer.gold >= 5000) then myPlayer.gold -= 5000 end
In this situation you might need to protect players from each other. So maybe the setup is like this: /* in C++ or C code */ setup_lua_environment_for_user(UIN); /* now lua references to gold mean UIN.gold */ call_lua_script(SCRIPT); setup_lua_environment_for_user(OTHER_UIN); /* now lua references to gold mean OTHER_UIN.gold */ call_lua_script(SCRIPT); Eero