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Peter Hill wrote:
I wouldn't say that is true. Real-time games running on console systems with no virtual memory face the same hurdles. Keep an eye on how game developers deal with these issues.Games in Lua? Or games in C?
I meant Lua, but the issue is present in any language promoting use of dynamic objects but lacking compaction, such as C++.
Incremental GC is independent of compaction. I very much doubt 5.1 will have any compaction.
Sure it's independent of compaction, but it's vital for hard real-time systems.
-John -- http:// if l . /