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Peter Hill:
> So Lua is ruled out from running continuous applications like inside a
> satelitte or video recorder :-(. That's rather sad.

John Belmonte:
> I wouldn't say that is true.  Real-time games running on console systems
> with no virtual memory face the same hurdles.  Keep an eye on how game
> developers deal with these issues.

Games in Lua? Or games in C?

> Also watch out for the incremental GC promised in 5.1.

Incremental GC is independent of compaction. I very much doubt 5.1 will have
any compaction.

Cheers,
Peter Hill.