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- Subject: Re: wxWindows vs. FLTK
- From: Juergen Fuhrmann <fuhrmann@...>
- Date: Fri, 14 Feb 2003 11:08:04 +0100 (MET)
> Thu, 13 Feb 2003 14:22:43 -0800
> "Nick Trout" <ntrout@rockstarvancouver.com> wrote:
>
>
>
> > On Behalf Of Juergen Fuhrmann
> > Sent: February 13, 2003 8:04 AM
> > To: Multiple recipients of list
> > Subject: Re: wxWindows vs. FLTK
> >
> > > * I didn't like the FLTK GUI editor and there werent any others.
> > > wxWindows has a number of commercial and open solutions.
> >
> > I am no specialist in GUI building, so I cannot judge. I need just
> > something lean with OpenGL in there where a user can click on. I would
> > not like to have a to install a GUI package which is larger than my
> > app on a user's box.
>
> Why don't you look at http://doris.sf.net/ then? :) It is an OpenGL
> binding with a binding to GLUI, which is an OpenGL widget set.
>
Well, because I rolled my own glWindows core which I was able to map
to fltk, I did not try glut for a long time. The main point is that I
want to be able to control graphics from legacy numerical code which
means that I calculate something, draw(), do further calculations
draw() again in the same windwo etc. The conventional main loop
handling in GLUT (at least in the versions I had a look at) did not
give me this option. Yes, maybe I am wrong, but at the and I am not a
GUI guy, but a numerical analyst with coding addiction...
Ok, this becomes off-topic, so I stop here. I crosspost this to
luacheia.
Juergen