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> On Behalf Of Juergen Fuhrmann
> Sent: February 13, 2003 8:04 AM
> To: Multiple recipients of list
> Subject: Re: wxWindows vs. FLTK
> 
> >  * I didn't like the FLTK GUI editor and there werent any others.
> >  wxWindows has a number of commercial and open solutions.
> 
> I am  no specialist in  GUI building, so  I cannot judge. I  need just
> something lean with OpenGL in there where a user can click on. I would
> not like to  have a to install  a GUI package which is  larger than my
> app on a user's box.

Why don't you look at http://doris.sf.net/ then? :) It is an OpenGL
binding with a binding to GLUI, which is an OpenGL widget set.

> The system may  seem to be a  bit exotic, but it indeed  is very clean
> POSIX, the only  "difference" is that it is 64  bit from the beginnig,
> and  this is pain  for many  packages which  make some  assumptions on
> pointer sizes.   We have  64 bit transitions  still going on  on Irix,
> Solaris, AIX. All of these are a must for me.

Sorry I don't know anything about 64bit platforms. I seem to remember
reading some issues about 64bit in the wx code but I cant remember them.

Interestingly there is a wxEmbedded version being developed, so people
with Palms and WinCE might be interested in writing Lua apps?

>From memory the wxUniv version renders its own widgets, so no dependency
on GTK etc.

The problem I have with FLTK is that you can spend all your time writing
a binding for it and then it doesn't quite give you all the
functionality you require. Its ok as a simple GUI tool but I don't think
it provides the functionality of an advanced GUI. wx is a one shot
solution - if you get it working I don't think you'd need another GUI.

Oooo wxLua is on the map!
http://www.koansoftware.com/wxwindows/frmwrk.htm
from http://wxwindows.org/ (damn frames!)

Has anyone thought about writing a proxy so you could use wxPython (or
the whole Python library) from Lua? Would it be possible to wrap Python
objects and deal with them in Lua?

N