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- Subject: Lua Embedded in Engine
- From: James Turk <james@...>
- Date: Sun, 26 Jan 2003 21:32:33 -0500
Hey, sorry if this gets asked a lot (I imagine it might) if it gets
asked a lot just point me somewhere it's been asked before and I wont
bother the list with my question. I'm making a general purpose game
engine in C++ and I'd like to have a way for users to run scripts.
Since I'm having a hard time putting the full idea into words I'll show
you an example in psuedocode.
--test.cpp--
int x,y;
...
/*perhaps something is needed like engine->ExposeVariable(x);*/
engine->RunScript("test.lua");
...
--test.lua--
if(x > 0)
y = 1;
else
y = y*2;
I apologize for the lack of detail in my question, but as I said I'm
trying to make a general purpose engine, I started to look into lua a
long time ago but never went far, and I'm under the impression Lua would
be a good choice to integrate with the engine.
If anyone can tell me if this is even possible I'd be glad to hear it,
and suggestions on resources are more than welcome.
Thanks,
James Turk
--
http://conceptofzero.net/