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Yes but that didn't work either. Sorry, I should have mentioned that in the 
first place.

Thanks
Mike

Quoting Waldemar Celes <celes@inf.puc-rio.br>:

> have you tried this?
> 
>     horizontal=Habitat.Gui.HB_GUI_HORIZONTAL_LEFT
> 
> --waldemar
> 
> At 19:20 13/1/2003 -0500, you wrote:
> >I'm trying to expose some enums using tolua. My package file contains:
> >
> >$#include "gui/hbGuiTypes.h"
> >
> >$using namespace Habitat::Gui;
> >
> >module Habitat
> >{
> >         module Gui
> >         {
> >                 enum
> >                 {
> >                         HB_GUI_HORIZONTAL_LEFT,
> >                         HB_GUI_HORIZONTAL_RIGHT,
> >                         HB_GUI_HORIZONTAL_ABSOLUTE,
> >                         HB_GUI_HORIZONTAL_CENTRE,
> >                         HB_GUI_VERTICAL_TOP,
> >                         HB_GUI_VERTICAL_BOTTOM,
> >                         HB_GUI_VERTICAL_ABSOLUTE,
> >                         HB_GUI_VERTICAL_CENTRE
> >                 };
> >
> >         }
> >}
> >
> >tolua seems happy, and the tolua_hbGuiTypes_open() function executes no
> >problem. I tried to access one of the enums in my Lua script:
> >
> >         function StaticBitmap(t)
> >                 local horiz = t.horizontal
> >                 write(horiz)
> >                 GuiManager:AddComponent(staticBitmap)
> >         end
> >
> >then later:
> >
> >         StaticBitmap
> >         {
> >                 horizontal=HB_GUI_HORIZONTAL_LEFT
> >         }
> >
> >But I'm getting:
> >
> >error: bad argument #1 to `write' (string expected, got nil)
> >stack traceback:
> >    1:  function `write' [C]
> >    2:  function `StaticBitmap' at line 31 [file `scripts/testSDL/gui.lua']
> >    3:  main of file `scripts/testSDL/canvas.gui' at line 11
> >    4:  function `Exec' [C]
> >    5:  function `InitialiseGUI' at line 8 [file `scripts/testSDL/gui.lua']
> >    6:  function `OnStartup' at line 17 [file `scripts/testSDL/main.lua']
> >*** Error while running script file scripts/testSDL/canvas.gui
> >
> >As far as I can see, I have done everything needed, yet I can't get this to
> >work. I've looked through the code for the Doris project, and I can't seen
> >anything drastically different. Am I missing something simple?
> >
> >Many thanks
> >Mike
> >
> >(PS - apologies for the long message.)
> 
>