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- Subject: RE: lua as game script
- From: Pyrogon Public <public@...>
- Date: Mon, 10 Jun 2002 10:17:41 -0700
> The Main game loop should ofcourse be done in C++ for speed
> purposes, but things like AI, level interactivity and things
> that change from level to level should be done in a script.
Actually, the main game loop is generally performance insensitive, and
there's a growing trend that I've seen of writing the "Game" in a
scripting language and calling out to an engine, so "script calls
engine" vs. "engine calls script" isn't quite the obvious choice
> The drawback of putting too much into LUA code is, that it
> requires more programming knowledge of the level designers.
And debugging sans a real debugger gets a lot tougher.