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On Jun 07, 2002 at 09:48 +0200, Edgar Toernig wrote:
> PS: Just MHO, but I don't like all this ugly craft in ldo.c to
> get these strange Lua-only microthreads just to avoid ~10 lines
> of system dependent code...

Well, as we've discussed before, there's no easy way to serialize the
state of C-based coroutines.  I think this relates to Jeff Petkau's
very good point about why interpreter VM-based scripting languages are
popular for game engines.

Thatcher Ulrich