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I`m sorry if this seems like a dumb question but I`m new to 
scripting, been looking into it for sometime but not having much 
I`m trying to add scripting into my game, all I want to be able to do 
is have a script file that can store 'trigger' functions that will 
get checked by game update, if condition = true then do event (event 
could be sent to script file also, but not always). This system of 
triggers and events will basically control my game world, I thought.
But can I do this easily in lua? I`m not asking for a complete 
solution etc etc, but there is many scripting languages all with 
advantages/disadvantages depending who I speak to so I`m kind of 
looking for a practical example.

Thanks for any advice.