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- Subject: Re: global
- From: "J. Perkins" <jason@...>
- Date: Sat, 20 Apr 2002 07:47:44 -0400
This is the best case for me as well, for the same reasons Peter listed:
- globals are *very* rare in my system. 99% of the globals that do exist
are created by the C++ host as a side-effect of loading code packages.
- I expect a lot of inexperienced coders to use my app (which is why
I added Lua support to begin with).
- Bugs resulting from accidental globals are very difficult to find, even
for experienced coders.
I don't see that the proposed system fixes our problem. I'd be interested
to hear of any alternative solutions, too.
Jason
379
On Friday 19 April 2002 11:16 am, Peter Loveday wrote:
> > The main issue is whether global declarations as proposed solve the
> > perceived need for global declarations.
> > --lhf
>
> Well, not having played with it yet (obviously :) I'm not sure if it solves
> my problem or not.
>
> The main issue for me, is that I'm using Lua to script an application
> where (advanced) end users will be directly writing and modifying Lua
> code.
(snip)
> I suppose for me the ideal would be an explicit global declaration
> and local-by-default behaviour.